A few of our monster creations from the Refuge VFX team. Giant Army Ants, Basilisk, Water Hydrus, Mitsupishu, Huntha Lami Muuaji, Blutbad, Manticore, Scharfblicke , Giant Pacific Octopus, Hundjager, Niko the bluebird, Bauerschwein, Anubis, Gedächtnis Esser, DemonRead More
Last Knights – Trailer
The Last Knights The team at Refuge took on incredibly vast set extensions for “The Last Knights” Starring Morgan Freeman and Clive Owen. We build the capitol city for a fantasy world that stretches on for miles.Read More
Grimm 413 – Phoenix
The Refuge team worked together with Incendii Visual Effects to create a slew of fire effects for season 4 episode 13 using Fume FX and 3ds max. (Some of the simulations took over 16 hours to complete) The character model was sculpted by Bayard Baudoin, shaders and look development by Nathan Reidt. The fire simulations…Read More
Koodo – Couch and Lowrider I had the pleasure of modeling the face and rigging up this character for a series of animated spots for Koodo, the Canadian cell phone company. I also enjoyed modeling the remote controlled lowrider.Read More
Nathan Reidt – Creatures
Nathan Redit- creature designer and art director for Refuge. Nathan has a very realistic design sense when it comes to creatures. Often he plays with the skeletal structure and physiology of the creatures he designs. These are just a few of his own creature concepts.Read More
Monterey Bay- Mc Covery Cove
Refuge did a few bumpers for the Monterey Bay Aquarium to promote their Giant Octopus exhibit. We can work with clients to achieve something fun, at any budget level.Read More
Refuge is a sanctuary for a wide range of artists, producers, directors, and writers. Our team can turn ideas into reality, and conjure spectacular visual entertainment in the blink of an eye. We use top of the line 3D and compositing software, which is both economical and efficient. We have also customized the latest cloud computing technology from Amazon’s EC2, which enables us to streamline our creative ideas into incredible content.
We turn ideas into reality, from conception to spectacular visual results. Our team is a mix of artists, engineers and perfectionists. We utilize the latest tools and workflows to achieve our highest goals. We work as smart as we do hard, and deliver incredible work every day.
Come work with us when you want to create amazing creatures like we do for NBC's Grimm, or you need a massive set extension like the city's we did for Last Knights.
We can do many other types of 3d and 2d computer animation styles as well. From a stylized Pixar look, to classic cell animation, we would love to use our tools and skills to help make any of your animated ideas come to life.
Do you need to do a live shoot for your production? We can handle more than fabulous animation and visual effects - we also provide production services. We have the latest cameras with a team of producers and directors standing by.
What makes Refuge different?
Our render machines are somewhere in eastern Oregon. And we have hundreds of them. We've customized Amazon's EC2 data center to suit our rendering needs. Small artistic files are sent up, and rendered frames rain down to our network. We have a direct pipeline right into their facility and we can double and triple our render power on demand.
Portland is f@#%ing cool. And, we're on the west coast... in America! We speak fluent English (with python as our second language) and listen to all your wishes and desires. It's your project - we're just here to help you. Besides, Portland has been doing animation for decades, in stop motion animation form. Many of those animators work in computer graphics industry also.
As cliche as it is, we work smarter, not harder. We utilize efficient procedures, software and a little programming to make our lives easier. Our artists are experienced and know how to work efficiently without layers of production management.
ARE YOU READY TO WORK WITH US? SEEK REFUGE.Lets Go